12/29/13

Gamer's Review - Beat Buddy: Tales of the Guardians

Well the first thing I can say about Beat Buddy is I was attracted to this game because of its soundtrack but now I can sau, in addition also the very rich and beautiful art work. So far the controls are very platforming in style with the exception you're floating underwater.

In the aquatic world of Beat Buddy music and beats is the very life  force and blood of everything. However someone is disrupting that musical harmony and that's where Beat Buddy comes in. Each chapter/level is powered by a song and everything from the obstacles, strange plant life and wildlife pulse to the rhythm and beats...Aquatic, sealife drums bounce Beat Buddy everywhere while crabs will stab everything that gets close to them. Very rich and hand drawn style backgrounds and environment all around although Beat Buddy himself seems to be CGI in composition. The soundtrack alone is where this game shines. SO far very heavy musical notes of Electro Swing, which is in a nutshell sounds like old time swing with touches of some very modern influences. The artists and songs on this soundtrack so far are Parov Stelar's "Beatbuddy Swing" and Sabrepulse's "Love Swing". Just for the music and art alone I would suggest this game but I sense this could be a short ride considering there are 6 worlds to explore and I'm on the 2nd one already. Still it's a small gem of a game.




12/27/13

Gamer's Review - Skull Girls (first dive)

How is everyone after this Christmas season? Well on the chopping block we have my new present to play with...Skull Girls. I have been waiting a long time to play this game. I also made a very important discovery  when I first touched this game....I REallllYY not experienced with the game play and controls of conventional fighting games as outlined in the fact I am having extreme trouble pulling off a specific special attack on command in a tutorial and in normal battle I'm firing out special attacks randomly and at random intervals. Ja I cannot do a block buster for my life currently...that's how inexperienced I am with fighting games and I do not blame the controls.

Other then me playing and getting used to the game play mechanics to the point I don't have enough info to write anything accurate about game play other we do other multiple game play modes like story and arcade mode. The actual world of Skull Girls is very rich art wise. Beautiful backgrounds and cartoonist/anime cast members. The atmosphere is what I like to call set in a fantasy style setting of the Golden Age of Hollywood where glitz and glamour ruled and strings are being pulled behind the scenes. Perfect setting for a fighting game isn't it? Fights take place as if a movie is being filmed with the "director" yelling CUT! and the theme is furthered on carried in the cast....for example, the fighter I have chosen and have endeared to as my personal choice is Peacock. A crazed cyborg hazard of a girl who is styled after 1920-40's black and white cartoons complete with an arsenal of cartoon weaponry, which sets my cartoon heart a flutter...now how to pull out a walking bomb on command.

Despite the from scratch learning curve I'm having right now....I just having fun with it as long as I don't have to do a special attack on command. I mean it's fun to watch Peacock and her cartoon cronies duke it out. Yes let how much and how fast I gonna to learn how to play this game.




12/20/13

Gamer's Review - Rush Brothers

Pounding clubbing music and acid colour graphics with a race to death...must be Rush Brothers. First thing first this is a very visually stunning game with a matching soundtrack but the controls and levels are taking some getting used especially when I somewhat unskilled with platformers.

Using the controller helped the gameplays controls greatly...especially when I customized the control scheme. I have slightly mixed feelings about the level designs....I honestly was enjoying being an acrobat, wall climbing around obstacles and doing controlled free falls, and leaps to avoid spikes along to the music. I did notice the obstacles bopped in time with the music somewhat. However at the same time there were many obstacles that left with thinking "what the flickers!?!?!". I had to restart one level after a screw up. I was expecting a more concrete story mode (or I haven't found it yet) involving the two djing brothers and the mysteriously Monitor.

The strongest point of this game and the reason why I got it in the Steam Holiday sale is the entire visual look and the soundtrack. It just makes my EDM heart all a flutter with joy...the colours, awesome it fits in with any club setting and great work on the background details....very sci-fi, futuristic, and alien. Well the screenshots can explain it better then words. The soundtrack....awesome its sure to rock any club and set it on fire!!! Just awesome...my favorites so being "One Love", "Haven", and "I Am Fire" (<--PERSONAL favorite). I was also impressed that Infected Mushroom is on the soundtrack list.<-- On DJ Mag's Top 100 Dj's list.

I would suggest this game (highly advise on sale) if you're going it together with a friend so you both "what the flickers!" with controls and just have fun...or just get it to purely enjoy that stunning artworks and music like me. I would cosplay as one of the Rush Brothers as a dance floor/clubbing cosplay just based on the visual and musical set up.




12/16/13

Tsukino Con Pixel art

Just getting the things ready for Tsukino Con in February.....made some more of my free handed Kalos starter heads plus their shiny coloration. Shiny Chespin is not pictured because my eye balls got tired. These will be at my artist alley table at Tsukino Con in Victoria.

12/4/13

Gifts in the Mail

Well I was super shocked to find I have won a giveaway from Bunny and Spice, a make-up blogger living in Japan (Thank You)...this was my first time ever winning a giveaway and I'm happy about it.

This is what I got...love the Book of Friends and AKB48 stuff. Munching on the cookies now.