Behind the Poke-Nickname.

Pokemon trainers sometimes love to nickname their beloved Pokemon and I am no exception...my much loved, 8 year old Gardevoir and Kyogre are named Ingrid and Sassy respectively....if I knew Sassy was going to be stuck with that name permanently for 8 years and through out how many regions, I would have changed it before hand. The entire Torchic clan all have Italian names due to the first Torchic having an Italian nickname (I am keen Italian dance music fan)....here are the other examples.

Named after the German Dj Zedd because well Zygrade is the "Z" pokemon, and the real Zedd is a gamer.
Not implying Zedd is a giant monster that going to take over the world but
the world domination part MIGHT be accurate.

Name her after Martin Garrix but changed "Martin" to "Marta". Not saying Garrix is a frog, but adaptable ninjas and an danimal is accurate.

She-Wolf is named after the David Guetta song, and seems like the perfect name for a female sword.

Named after the Italian-Martian Dj Duo and my penpals, Djs from Mars, and name approved by the Martians themselves.


Kawaii Eats

Oww been a busy few weeks but have time to update the blog...anyway this is what I got from the local super market near here. Isn't it cute? For those who are confused by what it is...it's made out of fish ball paste.


1 Song, 3 Games = Proxy (Original Mix) by Martin Garrix

Well in the continuing experiment of how does one song look like when being played through three different mp3 power musical games....Next up for the task.....Martin Garrix's Proxy (Original Mix). First I like to thank Martin for giving the mp3 away as a gift for everyone online. It's the same three games being played: Audio Surf, Beat Hazard Ultra, and Symphony. In Audiosurf and Symphony...the faster the tempo, the hotter the colours. In comparison to the first experiment (Click Here), the game pace wildly varied from game to game even though I played it on "Normal" difficulty across all 3 games. Audiosurf was easiest to play through; a slower then normal pace actually, Beat Hazard was slightly harder; with two bosses appearing and Symphony was the hardest in terms it got "oh my goodness!" and frantic in action.

Song: Proxy (Original Mix) by Martin Garrix

Audio Surf

Beat Hazard Ultra



Star wars Decks in at Work.

Wow why didn't I blog about these babies sooner...at we recently got these babies in. Sweet yes. I work at Steve's Board Shop in Steveston, BC.



Frozen Anna and Elsa Manicures

In honor of its DOUBLE Oscar wins, I did Frozen themed Manicures right after the announcements. Too many polishes to name other then Etude House, OPI, Revlon, and Rainbow Honey are in the mix. I based the motifs off Anna and Elsa. Guess which is which? As for a bit of harmony both "sisters" have OPI's Liquid Sands as tips with Anna's being from the OPI Minnie Mouse Collection.

Not the best Anna Manicure I wanted. This one is a Matte look.

Elsa came out much better...based her sparkling snow and gown colours.


Gamer's Review - Dust: An Elysian Tale

Well done with the fallout called Tsukino Con, so time for a Gamer's Review...how about one from the current Humble Indie pack? Dust: An Elysian Tale, notable for being a mostly one man development operation.

You play Dust, enigmatic warrior whose face is always covered by his hat and is trying to regain his lost memories. What he is exactly is left a mysterious right from the beginning as we first find gim waking up in forest glade and his flowing, tattered teal clothing suggest he could be a ghost in someway or another. His travel companions are a flying, talking sword (not kidding and kind of cool) that acts as his mentor, and the tiny guardian of the sword, Fidget, who acts are your long range projectile attacker....and your sidekick. Story so far is engaging with a very nice matching soundtrack.

Gameplay is a combo of platforming and rpg elements. The rpg elements come in when you gain exp from battles; leveling up Dust, managing his inventory, and crafting equipment from blueprints and materials. What impressed me the most about gameplay is the fighting mechanics....Dust's sword style flows very smoothly on a technical and graphical scale. Often Dust is attacked by mobs of monsters, so to make quick work of them and to prevent them from breaking your combo link bonus by hitting you, you'll have to do some fancy acrobatics by linking sword slices (plus Fidget's energy projectiles), and jumps into some very smooth and destructive combos.

What drew me to play Dust first was the very rich art direction. Beautifully done hand drawn style backgrounds and characters akin to oil or water paintings almost with influences of anime, somewhat fitting in with the Asian setting of the story with the exception, the entire cast are anthropomorphic animals. Well I'll just let the screen shots speak for themselves.